Image quality remained excellent and at 60fps, the game felt wonderful to play. Turning this on saw my framerates go back up to 59.5fps on average, only dipping slightly to 55fps. This is a new feature that's exclusive to DLSS 3, and it uses the AI capabilities of the GPU to create additional frames that are inserted between the real frames. Still keeping graphical settings at 'Atomic' and DLSS on 'Quality', I turned on frame generation. The lowest framerate at this setting, however, was 50fps, and when a game drops almost 10fps, you can notice it. It was only when I set DLSS to 'Quality', which ups the base resolution further, did I see a slight drop in frame rates, but on average I was getting 58.9fps, which is still extremely close to 60fps. The fact that the number is actually slightly higher is likely due to the fact that Atomic Heart has no built-in benchmark, so I was using MSI Afterburner and playing a section of the game, so some runs were slightly different. Switching to the 'Balanced' DLSS setting, which ups the base resolution that it upscales from, gave me pretty much the same result – 59.8fps. Essentially, I hit that golden 8K at 60fps milestone instantly thanks to DLSS 3, and the image quality didn't drop drastically, except for some slight fuzziness around moving objects. Turning DLSS on, and putting it at its 'Performance' level (which prioritizes performance over graphical quality by upscaling from a lower resolution) I hit 59.3fps on average. Considering the graphical quality on offer, the fact that Atomic Heart was playable at 8K with no upscaling tricks applied was incredibly impressive. With the game's graphics set to its highest level (Atomic), and the resolution at 7680 x 4320 (8K, in other words), I got an average of 31fps (frames per second). Putting aside my reservations about the theme and setting of the game, the graphics of Atomic Heart absolutely live up to their hype (though the voice acting and dialogue is less impressive), and the world, especially at the start of the game, is bright, vibrant and immersive. Still, there's no escaping the geopolitical environment launched in, and with the invasion of Ukraine in my thoughts, especially with the one-year anniversary of the start of the conflict, I can't deny that it impacted my enjoyment of the game. Things are never clear cut, especially when it comes to war, and the influence of the Russian Government on the game and the developers (if any) remains in question, while Mick Gordon, who composed the music for Atomic Heart, donated his fee to a Ukrainian charity. The Ukrainian government has called for a boycott of the game. With Russia's invasion of Ukraine, many of these pro-soviet themes became quite uncomfortable, especially as there are questions around the Russian developer, Mundfish Games, and its connections to the Russian government. The graphics looked incredible, and it was clear that was a strong Bioshock influence to the game a first-person shooter with an increasingly elaborate range of weapons and powers and a storyline that explores an alternate timeline where the Soviet Union doesn't just still exist, but is an incredibly technologically-advanced society. (Image credit: Mundfish) A soviet BioshockĪtomic Heart is a game that's been on my radar for a while, so as soon as it released, I was keen to see how it'd play at 8K.
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